CÉSAR BOTANA - SOFTWARE DEVELOPER


Hi, I'm César, a programmer from Spain specialized in game applications and tools, using mainly C++, C# and Unity. Here you will find information about some of my work. Including images, videos and some technical information about them.

Fightcade is a network gaming platform for retro games.

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This Game Boy Emulator was created from scratch in a serie of live coding videos.

Source code

Sigaus is a nonprofit organization that coordinates a system of collecting and recycling of industrial oil used in Spain.

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Circuits is a musical puzzle game for iOS, Windows, Mac and Linux. Music and levels have been created by David García, an amazing person and composer.

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Available on the AppStore

Available on Steam

Deadlight is a 2.5D sidescroller platform game developed for Xbox 360 and PC by Tequila Works.

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Captain Cat was our first game in Digital Tentacle. It was released on iPad and iPhone and Android in China. We created it using Unity. In the game you are a starving cat looking for some fish in an ocean full of dangers. You have to use your boat anchor to do the job.

Available on the AppStore

Trailer on Youtube

Biko is a set of two games to teach students of different ages how to drive a vehicle on the road.

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Pocoyo. In my time at Zinkia I worked on two Pocoyo games for nintendo DS. The first one, Hello Pocoyo, was an adventure in which you can control 4 characters to resolve puzzles. The second one, Pocoyo Racing, was a racing game inspired by Mario Kart.

Hello Pocoyo on Youtube

Pocoyo Racing (Wii version) on Youtube

Maya Scripts. Set of scripts for Autodesk Maya.

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Source code

Electric Eye. I wrote an article about pattern recognition in augmented reality using OpenCV published on Game Developer Magazine in December 2010.

View issue

Flowermania is a match-3 game for Windows and Macintosh. We used Playground SDK from PlayFirst as game engine. This game was designed by my friend Jorge and we did it in our spare time.

Trailer on Youtube

Amundsen is a game engine plus game editor to create classic 2D point and click adventure games.

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Commandos 2 was my first real job in the year of 2001. After Commandos 2 came Commandos 3. The big difference between Commandos 3 and Commandos 2 was the completely remodel of graphic engine, in Commandos 2 we used a software renderer, in Commandos 3 we started to use hardware renderer, besides this, the rest of the game shared the “essence” of Commandos 2. And Commandos Strike Force was the end of the saga and brough big changes to Commandos franchise: totally 3D instead of a mix 2D/3D and FPS instead of strategy.

Commandos 2 on Youtube

Commandos 3 on Youtube

Commandos Strike Force on Youtube

Garou - Mark of the wolves. A fight game.

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